Unofficial Godot Engine builds

Warning
The stability of these builds is not guaranteed. Use them at your own risk.
Make regular backups of your projects!

Official stable releases are available here.

Information

This page lists Godot builds containing the latest changes.
Please report issues pertaining to the engine on GitHub.

These builds are automatically uploaded every day around 02:00 (UTC) using Azure Pipelines and GitLab CI.
Please report issues pertaining to these builds on GitHub. Do not report engine-related issues there; please report them on the Godot repository instead.

Builds on this page are currently less optimized than official releases since target=release_debug and target=release exhibit various issues in the master branch. Also, debug symbols are kept in the editor binaries so that Godot provides useful backtraces when crashing. This makes editor binaries about 5 times larger than they would otherwise be, but it makes bug reporting much more effective.

Do not use these builds to compare performance or binary size with official releases.

Downloads

If you like these daily builds, consider pledging on Patreon to contribute to their maintenance.
Thanks for your support!

Editor

Windows64-bit editor (installer, recommended)
64-bit editor (ZIP archive)
32-bit editor (installer)
32-bit editor (ZIP archive)
macOS64-bit editor
Linux64-bit editor

Server and export templates

Server
Separate binary no longer needed in the master branch. Run any editor binary with the --display-driver headless command line argument.
Separate binary no longer needed in the master branch. Run any exported project binary with the --display-driver headless command line argument.
Export templatesWindows + Linux
Android and HTML5 exports are temporarily unavailable.
macOS + iOS

Documentation

Since May 2021, official Godot documentation HTML builds for offline reading are now available from GitHub Actions:

Platform-specific notes

Windows

The installer and editor binaries are not signed and may throw a security warning from Windows SmartScreen; this does not mean they contain a virus. Check out the periodically-updated Virus Total report .

See this page for instructions on disabling Windows SmartScreen (set Check apps and files to Off).

macOS

The application is not signed (as it costs money to do so) and will refuse to run by default. To run it, right-click the Godot application, choose Open in the dropdown then click Open in the warning dialog. It will only ask on the first application start, not on subsequent starts.

Note that on macOS 10.15, you may have to perform this operation twice before it actually works. See also this page for instructions on disabling Gatekeeper.

Linux

The Linux editor binary is built on Ubuntu 18.04. It should run on any distribution as new or newer (as long as the CPU architecture is x86_64).