Unofficial Godot Engine builds

The stability of these builds is not guaranteed. Use them at your own risk.
Official stable releases are available here.


This page lists Godot builds containing the latest changes.
Please report issues pertaining to the engine on GitHub.

These builds are automatically uploaded every day around 02:00 (UTC) using Travis CI and GitLab CI.
Please report issues pertaining to these builds on GitHub. Do not report engine-related issues there; please report them on the Godot repository instead.

Project compatibility
Projects opened with these nightly builds cannot be opened afterwards using stable 3.0.x builds without manual intervention.
It is possible to make them work in 3.0.x again by changing config_version=4 to config_version=3 in the project.godot file, but some parts of the project may not load properly.

In any case, be sure to make regular backups of your projects.



Windows64-bit editor (installer, recommended)
64-bit editor (ZIP archive)
32-bit editor (installer)
32-bit editor (ZIP archive)
macOS64-bit editor
Linux64-bit editor (AppImage)

Server and export templates

Linux server64-bit headless editor
For exporting projects and automation
64-bit server
For running dedicated servers
Export templatesWindows + Linux + Android + HTML5macOS + iOS

Platform-specific notes


The installer and editor binaries are not signed and may throw a security warning from Windows SmartScreen; this does not mean they contain a virus. Check out the periodically-updated Virus Total report.


The application is not signed (as it costs money to do so) and will refuse to run by default. To run it, right-click the Godot application, choose Open in the dropdown then click Open in the warning dialog. It will only ask on the first application start, not on subsequent starts.


The Linux editor AppImage can be run without having to install any dependencies, but it needs to be made executable once downloaded. See How to make an AppImage executable.