Unofficial Godot Engine builds

The stability of these builds is not guaranteed. Use them at your own risk.
Make regular backups of your projects!

Official stable releases are available here.

Builds on this website may not always be up-to-date due to the refactoring currently ongoing in the master branch. Sorry for the inconvenience.


This page lists Godot builds containing the latest changes.
Please report issues pertaining to the engine on GitHub.

These builds are automatically uploaded every day around 02:00 (UTC) using Azure Pipelines and GitLab CI.
Please report issues pertaining to these builds on GitHub. Do not report engine-related issues there; please report them on the Godot repository instead.

Builds on this page are currently less optimized than official releases since target=release_debug and target=release are broken in the master branch. Do not use these builds to compare performance with official releases.


If you like these daily builds, consider pledging on Patreon to contribute to their maintenance.
Thanks for your support!


Windows64-bit editor (installer, recommended)
64-bit editor (ZIP archive)
32-bit editor (installer)
32-bit editor (ZIP archive)
macOS64-bit editor
Linux64-bit editor

Server and export templates

Linux server64-bit headless editor
For exporting projects and automation.
64-bit server
For running dedicated servers.
Export templatesWindows + Linux
Android and HTML5 exports are temporarily unavailable.
macOS + iOS


DocumentationHTML documentation
For fast, offline-ready browsing.

Platform-specific notes


The installer and editor binaries are not signed and may throw a security warning from Windows SmartScreen; this does not mean they contain a virus. Check out the periodically-updated Virus Total report .

See this page for instructions on disabling Windows SmartScreen (set Check apps and files to Off).


The application is not signed (as it costs money to do so) and will refuse to run by default. To run it, right-click the Godot application, choose Open in the dropdown then click Open in the warning dialog. It will only ask on the first application start, not on subsequent starts.

Note that on macOS 10.15, you may have to perform this operation twice before it actually works. See also this page for instructions on disabling Gatekeeper.


The Linux editor binary is built on Ubuntu 16.04. It should run on any distribution as new or newer (as long as the CPU architecture is x86_64).