Unofficial Godot Engine builds
The stability of these builds is not guaranteed. Use them at your own risk.
Make regular backups of your projects!
Official stable releases are available
here.
Information
This page lists Godot builds containing the latest changes.
Please report issues pertaining to the engine
on GitHub.
These builds are automatically uploaded every day around 02:00 (UTC) using Azure Pipelines and GitLab CI.
Please report issues pertaining to these builds
on GitHub.
Do not report engine-related issues there; please report them on the Godot repository
instead.
Builds on this page are currently less optimized than official
releases since target=release_debug
and
target=release
exhibit various issues in the
master
branch. Also, debug symbols are kept in the editor
binaries so that Godot provides useful backtraces when crashing.
This makes editor binaries about 5 times larger than they would
otherwise be, but it makes bug reporting much more effective.
Do not use these builds to compare performance or binary
size with official releases.
Downloads
If you like these daily builds, consider
pledging on Patreon to
contribute to their maintenance.
Thanks for your support!
Editor
Server and export templates
Server | Separate binary no longer needed in the master branch. Run any editor binary with the --headless command line argument. | Separate binary no longer needed in the master branch. Run any exported project binary with the --headless command line argument. |
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Export templates | Windows + Linux Android and HTML5 exports are temporarily unavailable. | macOS + iOS |
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Documentation
Since May 2021, official Godot documentation HTML builds for offline reading are now available from GitHub Actions:
Platform-specific notes
Windows
The installer and editor binaries are not signed and may throw a security warning from
Windows SmartScreen; this does not mean they contain a virus. Check out the
periodically-updated Virus Total report
.
See
this page
for instructions on disabling Windows SmartScreen (set
Check apps and files to Off).
macOS
The application is not signed (as it costs money to do so) and will refuse to run by
default. To run it, right-click the Godot application, choose Open in
the dropdown then click Open in the warning dialog. It will only ask on
the first application start, not on subsequent starts.
Note that on macOS 10.15, you may have to perform this operation twice before it actually works.
See also this page for instructions on disabling
Gatekeeper.
Linux
The Linux editor binary is built on Ubuntu 18.04. It should run on any
distribution as new or newer (as long as the CPU architecture is
x86_64).